I'd say Krita is your absolute #1 choice for FOSS (free open-source software) drawing and painting, I use it both for high resolution sprites and pixel art, it can handle both easily, not to mention for concept art and illustrations and logos and any other graphical need I have. Krita actually has some built-in animation features, though it's pretty bare bones. I create my sprites and hand-animate them when necessary in Krita, and any tweening is done in Godot itself. and all for an unique functionality (mesh). but reality is hard, and spine become a standard and spriter become an incomplete app. Spriter kikstarter is previous that Spine kickstarter and win in money to spine project. It´s a pitty, the main concept is cool, but buggy. I think that Spriter is a semi-dead project, I buy their pro version 2 years ago and aparently no new functionality has done in this time, maybe is a free-time-develop-software from an independent developer that works in other projects or go university or something like that. It will be very easy to write a runtime to export spriter-godot (there is nothing that you can do with spriter that you can´t do with animation player node) but there is no interest in do that, so, Spriter, for the moment, is a time overhead to the develop pipeline in godot and does not provide extra functionality. And Spriter haven´t runtime for godot (and have a runtime for construct2 for the love of god!). Mesh animation of Spriter is an old promise that never become real thing, only a buggy hidden feature. Spriter is cool, but godot handles the full functionality of spriter yet, if i need extern animation i use directly aseprite or pixeledit, and for non pixel animation, i use Dragonbones, that in new version handles mesh animation (that godot lacks).
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